﻿package cgs.server.logging.responses
{
    import cgs.server.logging.gamedata.*;

    public class UserDataChunkResponse extends Object implements IServerResponse
    {
        private var _dataChunk:UserDataChunk;

        public function UserDataChunkResponse()
        {
            return;
        }// end function

        public function get dataChunk() : UserDataChunk
        {
            return this._dataChunk;
        }// end function

        public function set data(param1) : void
        {
            var _loc_2:* = param1;
            if (_loc_2.length == 0)
            {
                return;
            }
            var _loc_3:* = _loc_2[0];
            this._dataChunk = new UserDataChunk(_loc_3.u_data_id, _loc_3.data_detail);
            return;
        }// end function

    }
}
